![Baked ambient occlusion and normal map look fine in the model preview but messed up in map viewer and when used in a 3D software. : r/Substance3D Baked ambient occlusion and normal map look fine in the model preview but messed up in map viewer and when used in a 3D software. : r/Substance3D](https://i.redd.it/baked-ambient-occlusion-and-normal-map-look-fine-in-the-v0-xnbacz8iofub1.png?width=1600&format=png&auto=webp&s=d96c4766ad00dd015a209902766fce06e05e33e9)
Baked ambient occlusion and normal map look fine in the model preview but messed up in map viewer and when used in a 3D software. : r/Substance3D
![Exporting Physical material/ Vray Material ( Ambient Occlusion Map ! ) to USD Composer - 3DS MAX - NVIDIA Developer Forums Exporting Physical material/ Vray Material ( Ambient Occlusion Map ! ) to USD Composer - 3DS MAX - NVIDIA Developer Forums](https://global.discourse-cdn.com/nvidia/optimized/4X/7/7/8/778af4d628551ab342a2c52c38227fff93bd2823_2_675x1024.png)
Exporting Physical material/ Vray Material ( Ambient Occlusion Map ! ) to USD Composer - 3DS MAX - NVIDIA Developer Forums
![3ds Max tutorial Rendering Ambient Occlusion with Mental Ray - YouTube … | 3ds max tutorials, Ambient occlusion, 3ds max 3ds Max tutorial Rendering Ambient Occlusion with Mental Ray - YouTube … | 3ds max tutorials, Ambient occlusion, 3ds max](https://i.pinimg.com/564x/58/0d/39/580d391c07a3bcc0db769e049933138b.jpg)